
Fireboy and Watergirl: The Elements
Get both characters to their doors. Fireboy moves with the arrow keys and Watergirl with A, D, and her jump. Each character dies in the other element's hazards.
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Get both characters to their doors. Fireboy moves with the arrow keys and Watergirl with A, D, and her jump. Each character dies in the other element's hazards.

Drive a rocket car through a level. W, S, or the up and down arrows drive. Space fires the rocket, and a longer boost is harder to stop.

Pick up loot, carry it back to your base, and stop other players from doing the same. Move with the arrows or WASD.

Reach the exit. Floors, spikes, and ceilings change, and one hit restarts the room. Move and jump with WASD, the arrows, or Space.

Hold to hook, release to fly, and keep the swing's momentum through the course.

Get a 4x4 to the finish. Several keys accelerate, the opposite set brakes, and letting go of the screen is the mobile brake.

Steer a ball down an endless slope and stay on the track. Left and right, or A and D, are the only desktop controls.

Steer a numbered snake, merge matching cubes, and avoid a larger snake. A and D, or the mouse, turn you. A dash key boosts.

Jump a cube, ship, or other form through a music level. Space or Up jumps. Hold for the forms that fly or multi-jump. A hit restarts the level.

Draw a path that carries basketballs into the hoop and keep that path off the bombs.

Move the basketball across platforms and bounce it over traps until it reaches the basket.

Dribble past a defender and release a held shot at the right moment. The catalog also describes creating a custom player before the match.

Flick a paper ball into a waste basket. Wind changes the throw, and the catalog lists easy, medium, and hard.

Drag, aim, and release a shot on a 3D hoop, then keep going to raise a personal score.

Drag a trajectory and release so a physics shot reaches the hoop. You are aiming one ball, not controlling a roster.

Pick one of 32 countries and win group matches by being first to 11. You aim with the mouse and shoot. It is a tournament of shots, not a dribble game.

Move a cartoon player, shoot with Up, and steal with Down. A second local player uses a different action key for the power-up.

Stop a moving indicator to take a free throw. The catalog gives you one minute and 25 shots.

Slide the ball, basket, coins, and crates. Pieces travel until they hit something. Press R to restart the level, or undo the last move.

Play an anime-style league match. Player 1 shoots with W, defends with S, dashes by tapping A or D twice, steals with B, and uses Z or V for a power move.

Tap or click in rhythm so the ball reaches a hoop that moves after each make. A clean streak can trigger the On Fire bonus described in the catalog.

Jump a cube through those three levels. Up, Space, or a left click jumps. One hit restarts the level.

Clear shorter Geometry Dash levels with one button. Space or a left click jumps, and holding flies when the level puts you in a flying form.

Jump through those three levels. Up, Space, or a left click jumps, and holding flies in the ship or UFO sections.