
Dunk Fall
Also a physics ball and a hoop, but you time a drop instead of drawing the arc.
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Basketball
Drag a trajectory and release so a physics shot reaches the hoop. You are aiming one ball, not controlling a roster.

Basketball 3
The game stays in this window. Loading, retry, and fullscreen appear once you start.
Basketball 3·Ready to start
Basketball 3 is one ball and a hoop. You drag a trajectory and release so the physics shot arrives. You are not controlling a roster and you are not timing a falling drop.
Releasing while the line still points at the rim's edge is a rim-out. The drag has to finish on a path that clears the rim, not merely touch it.
A farther hoop needs a different drag. Copying a short arc onto a far hoop falls short.
The line is the plan. Moving the drag changes both direction and arc. Letting go commits that plan. There is no mid-air correction.
Edge-of-rim lines look close and miss. Pull the line through a make, then release.
Dunk Fall is the comparison people bring: that game times a drop. A single click here will not draw the trajectory.
These are the control notes stored for this title. They are not a separate device test. If the loaded game shows a different prompt, follow the game.
Use mouse to drag and aim your shot, click and hold to adjust trajectory, release to shoot the basketball.
Touch and drag to aim your shot, adjust trajectory by moving your finger, release to shoot the basketball.
Releasing while the trajectory still points at the rim's edge is a rim-out. Finish the line through the hoop.
Dragging farther changes the arc. A short shot copied onto a far hoop falls short.
The release is final. Timing a Dunk Fall click will not bend this ball after it leaves.
Drag until the trajectory line goes through the hoop rather than into the rim's edge. A line that merely touches the rim looks accurate and rims out when you release. If the hoop is farther than the last ball, lengthen the drag. A short arc copied forward falls short, and you cannot add power after the release.
The next ball starts with a new line. A Dunk Fall timing click will not bend this one in the air. Redraw, check the edge of the rim, then release once.
Drag a line that stops on the rim's edge and release it once, just to see the rim-out. The next drag should pass through the middle of the hoop before you let go. Then move to a farther ball and lengthen the drag instead of reusing the short arc. A short line falls short, and the ball will not gain power after it leaves. Dunk Fall's timing click does not bend this shot. Each ball gets a new line, a check of the rim's edge, and one release.
This block is about the player on BasketballBros.me. It is not a compatibility certificate for Basketball 3.

Also a physics ball and a hoop, but you time a drop instead of drawing the arc.

Also repeated shots at a moving target, using tap rhythm instead of a dragged trajectory.

Also drag, then release. The drag sets a 3D shot for a personal score, not a trajectory line.

Also a path you draw. Bombs cancel the line even when it ends in the hoop.
Drag a trajectory and release. The line is the shot. A click without a drag does not draw it.
The line is still pointing at the rim's edge. Pull it through a make before you release.
No. Dunk Fall times a drop. This page needs a dragged arc, and a farther hoop needs a longer drag.
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