
Basket Slide
Also a slide-to-score puzzle, with only the ball and basket to move.
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Basketball
Slide the ball, basket, coins, and crates. Pieces travel until they hit something. Press R to restart the level, or undo the last move.

Basket Goal Puzzle
The game stays in this window. Loading, retry, and fullscreen appear once you start.
Basket Goal Puzzle·Ready to start
Basket Goal Puzzle slides the ball, the basket, coins, and crates. A piece travels until it hits something. You are not nudging it a single square.
R restarts the level. Undo reverses the last move. Restarting throws away a sequence that undo could have saved.
The catalog describes coins worth money toward unlockable ball skins, and levels that get harder if you insist on every coin. Skipping a coin is a real choice, not a failed clear.
One key press or swipe can cross a whole row. A second tap will not move that piece one square back. You need the opposite direction, or undo.
Crates block slides. A plan that ignores a crate sends the ball into it and stops short of the basket.
Coins sit on the same sliding rules. Going for a coin can shove the basket out of the scoring line, which is why a later replay is sometimes the right time to collect it.
These are the control notes stored for this title. They are not a separate device test. If the loaded game shows a different prompt, follow the game.
Use WASD keys or arrow keys to move items around the playing field. Press R to restart the current level. Use the undo arrow button to reverse your last move.
Swipe to slide the ball and basket across the grid. Tap the undo arrow in the bottom left corner to reverse your last move, or tap the restart button in the upper right corner.
The piece will not stop in an empty square. Aim it at the crate, ball, or basket that should stop it.
R throws away every slide in the sequence. Undo keeps the earlier moves that were right.
A coin that shoves the basket away can wait for a second clear. The catalog even prices skins so a skipped coin is not the only clear.
Pick the crate or piece that should stop the next slide, because the move will run until it hits something. A second tap will not park the ball in an empty square. If that long slide was wrong, use undo. R restarts the whole level and deletes the earlier slides that were right.
A coin that shoves the basket off the scoring line can wait. The catalog lets you clear first and buy skins later. Collecting every coin on the first pass is how a solvable board becomes a crate you did not mean to hit. Score, then replay for the coin.
Choose the object that should stop the piece, then press the direction once. The piece will travel until it hits that object. A second tap will not leave it on an empty square you liked. If the basket was the thing that moved too far, press undo. R would delete the slides that were already correct. Leave a coin that sits on the wrong side of a crate until you have a clear. The catalog lets you come back, and a skin purchase does not require every coin on the first pass. The scoring line is the clear. The coin is a second visit.
This block is about the player on BasketballBros.me. It is not a compatibility certificate for Basket Goal Puzzle.

Also a slide-to-score puzzle, with only the ball and basket to move.

Also a puzzle about getting the ball to the hoop, solved by drawing rather than sliding.

Also a path that ends at a basket. You walk platforms and bounce before the trap.

Also a careful release. Wind changes the power, and the target is a waste basket.
Pieces travel until they hit something. A second tap will not nudge a piece a single square.
Use undo. R restarts the level and throws away the sequence undo could have saved.
No. The catalog lets you skip a coin and come back. Collecting one can make the scoring line harder.
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