
Shot Basketball
Also repeated single-input shots, but each tap sets power instead of dropping a falling ball.
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Basketball
Drop a basketball at the right moment so it falls into the hoop. Wall bounces can add points.

Dunk Fall
The game stays in this window. Loading, retry, and fullscreen appear once you start.
Dunk Fall·Ready to start
Dunk Fall is one drop at a time. You click when a falling basketball should go into the hoop. Wall bounces can add points, so the rim is not the only scoring surface.
If you click when the ball is already past the rim, it drops behind the basket. There is no second click that pulls it back.
It is neighboring to Shot Basketball only because both are repeated single inputs. There the tap sets power and the hoop moves. Here you time a drop.
The ball is already falling or waiting to be dropped. Your click chooses the moment, not a trajectory line you draw.
A wall bounce is a scoring option the notes call out. Aiming only at the hoop and ignoring a useful wall skips the bonus.
There is no player, no dribble, and no meter. Late clicks are late drops.
These are the control notes stored for this title. They are not a separate device test. If the loaded game shows a different prompt, follow the game.
Click with your mouse to drop the basketball at the perfect moment.
Tap the screen to release the ball and aim for the hoop.
A click after the ball has passed the rim drops it behind the basket. There is no correction click.
Wall bounces can add points. Staring only at the hoop skips that bonus.
Basketball 3 uses a dragged trajectory. This score is the moment of the drop.
Track the ball until it is still in front of the rim, then click. A click after it has passed drops it behind the basket, and there is no second click to fetch it. If a wall sits on a path into the hoop, time the drop for that bounce instead of insisting on a direct fall. The wall is points the notes already allow.
Do not draw a line and do not hold for power. Basketball 3 and Shot Basketball are different pages. Here the entire skill is whether the drop moment was early enough, and whether you used the wall when it was the higher score.
Follow one ball from the moment it starts falling. Click while it is still in front of the rim and see if it goes in. Then intentionally wait too long on the next ball and watch it drop behind the basket. That second click teaches the cutoff. There is no correction after it. On a later ball, if a wall can bounce into the hoop, aim the timing at the wall instead of the direct drop. The notes allow those points. Do not draw a trajectory and do not hold a charge. The score is the moment you chose.
This block is about the player on BasketballBros.me. It is not a compatibility certificate for Dunk Fall.

Also repeated single-input shots, but each tap sets power instead of dropping a falling ball.

Also a trajectory shot, but you drag the aim instead of timing one drop.

Also repeated shots for a personal score. You drag angle and power on a 3D hoop instead of timing a drop.

Also a shooting drill with no defender. A flick has to swish to keep a short timer alive.
It times the drop. Clicking after the ball has passed the rim drops it behind the basket.
Yes. The notes say wall bounces can add points. Ignoring a useful wall skips that score.
No. Basketball 3 draws an arc. Dunk Fall times one drop.
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